- MANIFEST_TURNS - Static variable in class aic2020.user.GameConstants
-
Required rounds for the virus to show symptoms.
- MARKET_ATTACK - Static variable in class aic2020.user.GameConstants
-
Market attack.
- MARKET_ATTACK_DELAY - Static variable in class aic2020.user.GameConstants
-
Market attack cooldown.
- MARKET_ATTACK_RANGE - Static variable in class aic2020.user.GameConstants
-
Market attack range.
- MARKET_COST - Static variable in class aic2020.user.GameConstants
-
Market cost.
- MARKET_HEALTH - Static variable in class aic2020.user.GameConstants
-
Market maximum health.
- MARKET_MOVEMENT_DELAY - Static variable in class aic2020.user.GameConstants
-
Market movement cooldown.
- MARKET_MOVEMENT_RANGE - Static variable in class aic2020.user.GameConstants
-
Market movement range.
- MARKET_VISION_RANGE - Static variable in class aic2020.user.GameConstants
-
Market vision range.
- MAX_ENERGY - Static variable in class aic2020.user.GameConstants
-
Maximum amount of energy that a unit can consume every turn.
- MAX_FARM_FOOD - Static variable in class aic2020.user.GameConstants
-
Maximum amount of food that a farm can hold.
- MAX_ID - Static variable in class aic2020.user.GameConstants
-
Maximum ID number that a unit can have.
- MAX_MAP_SIZE - Static variable in class aic2020.user.GameConstants
-
Maximum size of the map.
- maxHealth - Variable in enum aic2020.user.UnitType
-
Max health of this unit type.
- MIN_MAP_SIZE - Static variable in class aic2020.user.GameConstants
-
Minimum size of the map.
- move(Direction) - Method in interface aic2020.user.UnitController
-
Orders this unit to move following the given direction.
- movementDelay - Variable in enum aic2020.user.UnitType
-
Movement cooldown of this unit type.
- movementRange - Variable in enum aic2020.user.UnitType
-
Movement range of this unit type.