Skip navigation links
A B C D E F G H I L M O P R S T U V W X Y Z 

M

MANIFEST_TURNS - Static variable in class aic2020.user.GameConstants
Required rounds for the virus to show symptoms.
MARKET_ATTACK - Static variable in class aic2020.user.GameConstants
Market attack.
MARKET_ATTACK_DELAY - Static variable in class aic2020.user.GameConstants
Market attack cooldown.
MARKET_ATTACK_RANGE - Static variable in class aic2020.user.GameConstants
Market attack range.
MARKET_COST - Static variable in class aic2020.user.GameConstants
Market cost.
MARKET_HEALTH - Static variable in class aic2020.user.GameConstants
Market maximum health.
MARKET_MOVEMENT_DELAY - Static variable in class aic2020.user.GameConstants
Market movement cooldown.
MARKET_MOVEMENT_RANGE - Static variable in class aic2020.user.GameConstants
Market movement range.
MARKET_VISION_RANGE - Static variable in class aic2020.user.GameConstants
Market vision range.
MAX_ENERGY - Static variable in class aic2020.user.GameConstants
Maximum amount of energy that a unit can consume every turn.
MAX_FARM_FOOD - Static variable in class aic2020.user.GameConstants
Maximum amount of food that a farm can hold.
MAX_ID - Static variable in class aic2020.user.GameConstants
Maximum ID number that a unit can have.
MAX_MAP_SIZE - Static variable in class aic2020.user.GameConstants
Maximum size of the map.
maxHealth - Variable in enum aic2020.user.UnitType
Max health of this unit type.
MIN_MAP_SIZE - Static variable in class aic2020.user.GameConstants
Minimum size of the map.
move(Direction) - Method in interface aic2020.user.UnitController
Orders this unit to move following the given direction.
movementDelay - Variable in enum aic2020.user.UnitType
Movement cooldown of this unit type.
movementRange - Variable in enum aic2020.user.UnitType
Movement range of this unit type.
A B C D E F G H I L M O P R S T U V W X Y Z 
Skip navigation links