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S

senseCities(int) - Method in interface aic2020.user.UnitController
Returns an array with the location of all visible cities inside a given radius around this unit.
senseCities() - Method in interface aic2020.user.UnitController
Returns an array with the location of all visible cities.
senseFarmAtLocation(Location) - Method in interface aic2020.user.UnitController
Returns the information about the farm at the given location.
senseFarms(int) - Method in interface aic2020.user.UnitController
Returns an array with the information about all visible farms inside a given radius (squared) around this unit.
senseFarms() - Method in interface aic2020.user.UnitController
Returns an array with the information about all farms which are visible by this unit.
senseObstacles(int) - Method in interface aic2020.user.UnitController
Returns an array with the location of all visible obstacles inside a given radius around this unit.
senseObstacles() - Method in interface aic2020.user.UnitController
Returns an array with the location of all visible obstacles.
senseUnitAtLocation(Location) - Method in interface aic2020.user.UnitController
Returns the information about the unit at the given location.
senseUnits(int) - Method in interface aic2020.user.UnitController
Returns an array with the information of all visible units inside a given radius around this unit.
senseUnits(int, Team, boolean, boolean) - Method in interface aic2020.user.UnitController
Returns an array with the information of all visible units of a given team inside a given radius around this unit.
senseUnits(Team, boolean, boolean) - Method in interface aic2020.user.UnitController
Returns an array with the information of all visible units of a given team.
senseUnits() - Method in interface aic2020.user.UnitController
Returns an array with the information of all visible units.
senseUnits(Team) - Method in interface aic2020.user.UnitController
Returns an array with the information of all visible units of a given team.
SOLDIER_ATTACK - Static variable in class aic2020.user.GameConstants
Soldier attack.
SOLDIER_ATTACK_DELAY - Static variable in class aic2020.user.GameConstants
Soldier attack cooldown.
SOLDIER_ATTACK_RANGE - Static variable in class aic2020.user.GameConstants
Soldier attack range.
SOLDIER_COST - Static variable in class aic2020.user.GameConstants
Soldier cost.
SOLDIER_HEALTH - Static variable in class aic2020.user.GameConstants
Soldier maximum health.
SOLDIER_MOVEMENT_DELAY - Static variable in class aic2020.user.GameConstants
Soldier movement cooldown.
SOLDIER_MOVEMENT_RANGE - Static variable in class aic2020.user.GameConstants
Soldier movement range.
SOLDIER_VISION_RANGE - Static variable in class aic2020.user.GameConstants
Soldier vision range.
spawn(UnitType, Direction) - Method in interface aic2020.user.UnitController
Orders this unit to spawn a unit of a given type following the given direction.
splashAttack() - Method in enum aic2020.user.UnitType
Returns if this unit type does a 3x3 splash attack.
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