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C

canAttack() - Method in interface aic2020.user.UnitController
Returns if this unit can attack this turn.
canAttack(Location) - Method in interface aic2020.user.UnitController
Returns if this unit can attack the given location.
canAttack() - Method in enum aic2020.user.UnitType
Returns if this unit type can attack.
canBuildFarm(Direction) - Method in interface aic2020.user.UnitController
Returns if the unit can build a farm following the given direction.
canDeposit() - Method in interface aic2020.user.UnitController
Returns true if this unit can deposit food on an adjacent base or market.
canDonate(int) - Method in interface aic2020.user.UnitController
Returns if this unit can donate the given amount of toilet paper for the vaccine development.
canGatherFood() - Method in interface aic2020.user.UnitController
Returns if this unit can gather the food in a 3x3 area around this unit.
canMove() - Method in interface aic2020.user.UnitController
Returns if this unit can move this turn.
canMove(Direction) - Method in interface aic2020.user.UnitController
Returns if this unit can move following the given direction.
canMove() - Method in enum aic2020.user.UnitType
Returns if this unit type can move.
canPerformPCR() - Method in interface aic2020.user.UnitController
Returns if this unit can perform a PCR test.
canSenseLocation(Location) - Method in interface aic2020.user.UnitController
Returns if the given location is inside this unit's vision range.
canSpawn(UnitType, Direction) - Method in interface aic2020.user.UnitController
Returns if this unit can spawn a unit of the given type following the given direction.
CONSTRUCTION_TURNS - Static variable in class aic2020.user.GameConstants
Turns required for a unit to be start performing actions.
cost - Variable in enum aic2020.user.UnitType
Cost of creating this unit type.
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