- MAX_ARTIFACTS_USED - Static variable in class aic2022.user.GameConstants
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Maximum number of artifacts that can be used by a single unit.
- MAX_DAMAGE_ORIENTATION - Static variable in class aic2022.user.GameConstants
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Maximum damage factor because of orientation.
- MAX_DAMAGE_ORIENTATION_ASSASSIN - Static variable in class aic2022.user.GameConstants
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Maximum damage factor because of orientation whenever the attacker is a Level 4 assassin.
- MAX_ENERGY - Static variable in class aic2022.user.GameConstants
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Maximum amount of energy that a unit can spend each round.
- MAX_HEALTH_TOWNS - Static variable in class aic2022.user.GameConstants
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Maximum health of towns.
- MAX_ID - Static variable in class aic2022.user.GameConstants
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Maximum ID for units.
- MAX_INFLUENCE_SHRINES - Static variable in class aic2022.user.GameConstants
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Maximum influence of shrines.
- MAX_MAP_SIZE - Static variable in class aic2022.user.GameConstants
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Maximum map size.
- MAX_ROUNDS - Static variable in class aic2022.user.GameConstants
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Total number of rounds in a game.
- MAX_STAT_INCREASE_ARTIFACT - Static variable in class aic2022.user.GameConstants
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Maximum stat increase/decrease of an artifact (percentage)
- MIN_DAMAGE_ATTACK - Static variable in class aic2022.user.GameConstants
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Minimum damage that a unit receives from an attack or ability.
- MIN_DAMAGE_ORIENTATION - Static variable in class aic2022.user.GameConstants
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Minimum damage factor because of orientation.
- MIN_MAP_SIZE - Static variable in class aic2022.user.GameConstants
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Minimum map size.
- MIN_STAT_INCREASE_ARTIFACT - Static variable in class aic2022.user.GameConstants
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Minimum stat increase/decrease of an artifact (percentage)
- move(Direction) - Method in interface aic2022.user.UnitController
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Attempts to move the unit following the given direction.