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M

MAX_ARTIFACTS_USED - Static variable in class aic2022.user.GameConstants
Maximum number of artifacts that can be used by a single unit.
MAX_DAMAGE_ORIENTATION - Static variable in class aic2022.user.GameConstants
Maximum damage factor because of orientation.
MAX_DAMAGE_ORIENTATION_ASSASSIN - Static variable in class aic2022.user.GameConstants
Maximum damage factor because of orientation whenever the attacker is a Level 4 assassin.
MAX_ENERGY - Static variable in class aic2022.user.GameConstants
Maximum amount of energy that a unit can spend each round.
MAX_HEALTH_TOWNS - Static variable in class aic2022.user.GameConstants
Maximum health of towns.
MAX_ID - Static variable in class aic2022.user.GameConstants
Maximum ID for units.
MAX_INFLUENCE_SHRINES - Static variable in class aic2022.user.GameConstants
Maximum influence of shrines.
MAX_MAP_SIZE - Static variable in class aic2022.user.GameConstants
Maximum map size.
MAX_ROUNDS - Static variable in class aic2022.user.GameConstants
Total number of rounds in a game.
MAX_STAT_INCREASE_ARTIFACT - Static variable in class aic2022.user.GameConstants
Maximum stat increase/decrease of an artifact (percentage)
MIN_DAMAGE_ATTACK - Static variable in class aic2022.user.GameConstants
Minimum damage that a unit receives from an attack or ability.
MIN_DAMAGE_ORIENTATION - Static variable in class aic2022.user.GameConstants
Minimum damage factor because of orientation.
MIN_MAP_SIZE - Static variable in class aic2022.user.GameConstants
Minimum map size.
MIN_STAT_INCREASE_ARTIFACT - Static variable in class aic2022.user.GameConstants
Minimum stat increase/decrease of an artifact (percentage)
move(Direction) - Method in interface aic2022.user.UnitController
Attempts to move the unit following the given direction.
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