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S

senseChestAtLocation(Location) - Method in interface aic2022.user.UnitController
Returns the information of the chest at a given location.
senseChests() - Method in interface aic2022.user.UnitController
Returns an array with the information of all chests inside this unit's vision range.
senseChests(int) - Method in interface aic2022.user.UnitController
Returns an array with the information of all visible chests inside a given radius.
senseShrineAtLocation(Location) - Method in interface aic2022.user.UnitController
Returns the information of the shrine at a given location.
senseShrines() - Method in interface aic2022.user.UnitController
Returns an array with the information of all shrines inside this unit's vision range.
senseShrines(int) - Method in interface aic2022.user.UnitController
Returns an array with the information of all visible shrines inside a given radius.
senseTileTypeAtLocation(Location) - Method in interface aic2022.user.UnitController
Returns the information of the unit at a given location.
senseUnitAtLocation(Location) - Method in interface aic2022.user.UnitController
Returns the information of the unit at a given location.
senseUnits(int, Team) - Method in interface aic2022.user.UnitController
Returns an array with all other units of a given team that can be sensed by this unit inside of a given radius around it.
senseUnits(Team) - Method in interface aic2022.user.UnitController
Returns an array with all other units of a given team that can be sensed by this unit.
senseUnits(int) - Method in interface aic2022.user.UnitController
Returns an array with the information of all units that can be sensed by this unit inside of a given radius around it.
senseUnits() - Method in interface aic2022.user.UnitController
Returns an array with the information of all units that can be sensed by this unit.
senseUnits(int, Team, boolean) - Method in interface aic2022.user.UnitController
Returns an array with all other units of a given team that can be sensed by this unit inside of a given radius around it.
senseVisibleTiles(TileType) - Method in interface aic2022.user.UnitController
Returns an array with all the locations of the given type inside this unit's vision range.
senseVisibleTiles(int, TileType) - Method in interface aic2022.user.UnitController
Returns an array with all visible locations of the given type inside a given radius.
setOrientation(Direction) - Method in interface aic2022.user.UnitController
Sets the orientation of the unit to the target direction.
SHARED_ARRAY_LENGTH - Static variable in class aic2022.user.GameConstants
Length of the shared array.
SHRINE_HEALTH_ROUND - Static variable in class aic2022.user.GameConstants
Amount of health that a shrine recovers every round.
SHRINE_LOOT - Static variable in class aic2022.user.GameConstants
Amount of gold rewarded to the team that destroys a shrine.
SHRINE_MAX_HEALTH - Static variable in class aic2022.user.GameConstants
Maximum health of a shrine.
ShrineInfo - Class in aic2022.user
Class that contains the information of a given town.
ShrineInfo(Location, Team, int, int) - Constructor for class aic2022.user.ShrineInfo
 
shrineReputation(int) - Static method in class aic2022.user.GameConstants
Method that returns the reputation that a town provides as a function of the distance to the base.
spawn(UnitType, Direction) - Method in interface aic2022.user.UnitController
Attempts to create a unit of a given type following a given direction.
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