- INITIAL_GOLD - Static variable in class aic2022.user.GameConstants
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Initial gold of each team.
- INITIAL_REPUTATION - Static variable in class aic2022.user.GameConstants
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Initial reputation of each team.
- isBeingConstructed() - Method in class aic2022.user.UnitInfo
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Returns if this unit is currently being constructed.
- isCooldown() - Method in enum aic2022.user.UnitStat
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Returns if this stat is a cooldown.
- isEqual(Direction) - Method in enum aic2022.user.Direction
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Returns if this direction is equal to target direction.
- isEqual(Location) - Method in class aic2022.user.Location
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Returns if the given location is equal to this (in value).
- isFullHealth() - Method in class aic2022.user.UnitInfo
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Returns if this unit is at full health.
- isObstructed(Location, Location) - Method in interface aic2022.user.UnitController
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Returns if the segment connecting two given locations is obstructed by a mountain or by an enemy knight.
- isObstructed(Location, Location, Team) - Method in interface aic2022.user.UnitController
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Returns if the segment connecting two given locations is obstructed for a given team (note that this method is not symmetric for all teams because of knights).
- isOutOfMap(Location) - Method in interface aic2022.user.UnitController
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Returns if the given location is outside the map.
- isPassable() - Method in enum aic2022.user.TileType
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Returns if this tile type is passable.
- isPassable(Location) - Method in interface aic2022.user.UnitController
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Returns if the given location is passable or not.