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I

INITIAL_GOLD - Static variable in class aic2022.user.GameConstants
Initial gold of each team.
INITIAL_REPUTATION - Static variable in class aic2022.user.GameConstants
Initial reputation of each team.
isBeingConstructed() - Method in class aic2022.user.UnitInfo
Returns if this unit is currently being constructed.
isCooldown() - Method in enum aic2022.user.UnitStat
Returns if this stat is a cooldown.
isEqual(Direction) - Method in enum aic2022.user.Direction
Returns if this direction is equal to target direction.
isEqual(Location) - Method in class aic2022.user.Location
Returns if the given location is equal to this (in value).
isFullHealth() - Method in class aic2022.user.UnitInfo
Returns if this unit is at full health.
isObstructed(Location, Location) - Method in interface aic2022.user.UnitController
Returns if the segment connecting two given locations is obstructed by a mountain or by an enemy knight.
isObstructed(Location, Location, Team) - Method in interface aic2022.user.UnitController
Returns if the segment connecting two given locations is obstructed for a given team (note that this method is not symmetric for all teams because of knights).
isOutOfMap(Location) - Method in interface aic2022.user.UnitController
Returns if the given location is outside the map.
isPassable() - Method in enum aic2022.user.TileType
Returns if this tile type is passable.
isPassable(Location) - Method in interface aic2022.user.UnitController
Returns if the given location is passable or not.
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